Ok, now we have a character.
Let’s start having fun!
The first things you will want to do is change 2 settings. You will want to turn the hint system off. It is very annoying. Basically it makes you click a box every 30 seconds or so. The information in the hints is not hard to figure out, and I’ll be explaining most of it here anyway. To turn off hints, click the double checkmarks at the top left of your screen. This brings up the options panel. Click the box on the right side that says “UI Settings.” Now click the check box to the right of “Don’t Show Hints” to turn the hints off. Don’t worry, if you ever want to see them, you can uncheck this box to turn them back on. Once that is complete, you’ll want to turn on voice chat. If you are playing on a phone line modem (I’m not talking about ISDN here), you will want to leave this feature off, but other players will be very annoyed with you. It is much easier to communicate via microphone (mic) than to type, especially when you are in a confrontation with monsters and someone needs to know something immediately. If you stop to type, you and he may both be dead by the time you hit enter. Even if you don’t have a mic, turning on voice chat will allow other players to talk to you with their mics. To turn on voice cvhat, click the right hand box marked “Audio.” Now click the check box to the right of “Enable Voice Chat.” If you do have a mic, be kind and use headphones to avoid feedback to other players’ audio systems. Also, unless you have a high quality mic and are plaing in a noise-poor environment, use the “push to talk feature” instead of the “hands free voice feature.” Your group members will appreciate. Pushing a button to talk is annoying at first, but you will get used to it and it will save you embarrassing moments later. To use “Push to Talk,” leave the “Hands Free” checkbox in the Options: Audio panel unchecked. You can change the key that is mapped to press to talk un the Options: Key Mapping panel. Just scroll down until you find the “Interaction” section. The key is marked “Voice Push to Talk.” Once you have your hint system disabled and your voice chat on, you are ready to adventure.
You won’t be able to party up for the first couple adventures. You have to get used to your own character interface before they let you interact with others. You will notice a few things on your screen.

The picture above looks great in msword... Ugh... It looks like crap here. Sorry! I tried to play with it, but I can't get the labels to move.
The Menu Panels (1) allow you to interact with many aspects of the game from your character sheet, equipment and inventory, larger maps, quest journal, social panel, etc.. You will use this often. There are shortcuts to most of the features here like pressing “m” will open up a larger map or “c” brings up your character sheet. As you progress you will learn these shortcuts.
The Map (2) shows you where you are, where buildings and other important things are, and most importantly where the rest of your party is. Right now, Sin is all by herself so she has no party members to keep track of, but later this will be very important.
The Health and Spell Points Meter (3) shows you your maximum and current health and spell points. Keep a careful watch over this meter when you are questing. If your health meter reaches 0, you will become incapacitated and must wait for someone to help heal you. You may even bleed and continue to lose health points until -10 which is the point at which your character dies. Don’t worry, if you die, your soul lives on to fight another day, although with an experience penalty. You don’t want to die, but it isn’t the end of the world, and you will die at some point, probably multiple times.
The Chat Window (4) is where you interact with the world through text. You can send messages to other players or talk to non player characters in the world. Other important messages pop up here as well. You should look in your chat window from time to time to see if anyone is trying to talk to you. If a message is sent to you, you will hear a little bell to alert you to the messages’ presence. If you are in battle or not paying attention or just don’t have the sound on, you may not hear this bell.
The Hotbar (5) is where you stash skills, items, feats, and spells, that you can use in the world. Basically, you link items in your inventory to this bar and then click them on the bar to use them. You can drink potions, use magic wands, perform feats in combat, or put on different pieces of equipment using the hotbar. You have 10 hotbars that you can scroll through by pressing CTRL+[1-0]. I set up bars for different purposes. I have an all purpose hotbar that I leave on all the time that includes the most common actions, but I also have a hotbar for potions, wands, equipment, and spells.
The Interaction Orb (6) shows you what your character is focusing on at the moment. IT also allows you to interact with that object or person. You can select an NPC to talk to them, select a party member to trade items, or select a monster to attack or cast spells upon. You can also examine a person or item by pressing “z” while they are selected in the Orb. You can shrink the orb by pressing the small eye icon in the lower left. I usually have it shrunk down so it takes up less space.
Now you know the lay of the land, lets move on to the first quest. Walk down the dock until you reach solid ground near Trader Skipp. I use “w” as my move forward button. I believe this is the default button, but you can also use the up arrow. You can change the key mapped to moving forward using the same process you used to set your “Voice Push to Talk” key.
Talk with Trader Skipp by double left-clicking on him. This is how you talk to non player characters in DDO. The Trader is here to move you beyond the first quest for players who are creating their umpteenth new character. Select the I am new and would like to learn at a safe pace option to do the initial quest which will teach you how to interact inside a dungeon. This quest is short and needs little explanation to complete. It will teach you how to attack, open doors, and use a rest shrine. You will also be given your first experience rank once you complete it! If you skip it, you will get the same experience rank, but without the instruction. I recommend new players to do the first quest. If you’ve played MMO’s before, you can probably safely move on. Sin will take the quick route and deliver Skipp’s letter to Trevia.
Once I’ve given the letter to Trevia, she gives me some heal light potions, which will come in handy. She also allows me to train my first enhancement (for gaining my first experience action point). I will chose Devotion I to improve the health points my healing spells will provide by 20%. I will need to be able to heal myself regularly.
Now Sin will talk to Sigmund the Tavernkeep to receive her first quest. This is usually how the questing system works. It’s kind of like the pen and paper game. You talk to people in the world and they offer you quests to complete. Mainly your reward for those quests lies in the quest itself in the form of loot (items worth money or that can help you improve your character’s abilities), experience, and favor. Favor is a more advanced thing that you do not really need to know about yet. It will only play a role later in the game. You need loot to buy new equipment and you need experience to raise your character’s level. This first quest is a loner quest, one of the few. You will not be able to bring a party with you. Talk to the tavern keep until a sign pops up that says “Quest Bestowed.” Now look in your quest journal by clicking on the little chalice in the Menu Panels. Under “Select Area” you should see the Wavecrest Tavern. Make sure that is selected. Now, under “Select Quest” you should see “Old Sully’s Grog.” That is the quest Sigmund just gave you. Under “Quest Details” you see all sorts of information about the quest including where you must enter, who gave it to you, what level it is intended for, how long it is, and a short description. This is how all the quests work in this game. Once you have a quest bestowed upon you, it appears in this journal. You can have an unlimited number of quests open at any time. I pick up every quest I see while I am running around the world, just in case I need to run it with a party later. It saves me a trip to the quest giver. Close the Quest Journal and head to the door to Sigmund’s Left. This is where we enter this quest.
Old Sully’s grog is an easy quest with a smattering of Kobolds and a magic using human at the end. It is important to play up to your character’s strengths to finish this quest. If you are a melee fighter, rush into combat. If you are more proficient with spells or ranged weapons, sneak up on your enemies and pummel them from a distance. In any case, have your newly acquired healing potions or spells in your hotbar just in case you start to take damage. If your health bar is more than half way extinguished, quit whatever you are doing, run away and start chugging potions! You don’t want to die in this quest. To start the quest, double left-click on the quest entrance and click ok. This is where you can select different difficulties for the quest. This is a solo-only quest, so you can only do this one by yourself. There are only a handful of other quests like this in the game, and they are all very low level. Most quests require the talents of multiple types of characters to complete, so it wouldn’t make sense to do them in solo mode. Notice in the top right, your list of objectives appear. This is what you must do in order to complete the quest. Find Sully’s Grog, and double left-click on it. You will notice that when you move your cursor over an item in the world you can interact with, it turns into a couple of gears. Notice also, that as you move through a quest, the list of objectives is constantly being updated. IT shows what you have completed and any new objectives that may have been discovered.
Once you make it through the round door, turn on the “sneak” skill by clicking on the hotbar icon with the little sneaky looking figure. You will move slower in this mode, but will be less noticed by monsters. To turn this mode off, click the icon again or attack a monster. I recommend quickly coming out of this mode before attacking by clicking the icon or pressing the appropriate number key. Later on, you will have more attacks, and you can use them all if you are not sneaking. You only get one attack if you attack while in sneak mode. Sneak up to the sleeping kobold and kill him. Use a weapon you are proficient with by dragging it from your inventory to the upper weapon box in your equipment. Click the icon that looks like a backpack to find your inventory. Notice that Sin’s got her Bow in her primary hand. I will kill the kobold with this bow.

Sleepy Kobold about to die…

Click on the kobold to select him. Notice he shows up in the Orb. If you are using a ranged weapon, fire from back here. If you are using a melee weapon, you’ll need to get right next to him. Once the kobold is dead your quest goals are updated.

Go open the chests by double left-clicking them. Then double left-click on the treasure inside to put it in your inventory. Woo hoo! I got a new cape. I can use it right now to improve my character’s saving throws. To put it on, I will double-click it while it’s in my inventory. You can also double-left click on the mushroom in this cave to pick up a collectable. You collect these throughout the game, and some non-player characters (NPCs) will give you items for them. Overall, I don’t think its worth the space in your inventory, but at low levels, you need all the help you can get. At this point, you can exit the dungeon. Use the Finished button on the Quest Status window to quickly exit the dungeon. Press the yes button to complete the action. This will take you back to the entrance to the quest.

Now, you are back in the tavern ready to talk to the quest giver to move on to the next part of the quest. Some quests, like this one, have multiple parts. It is important to talk to the right people before reentering the quest. You can always tell what you are supposed to do by looking at the quest window.

Notice, the quest window tells Sin that she must contact Sigmund to advance the quest. Notice the symbol on top of Sigmund’s head? That tells you that you are ready to talk to him, and that he is ready to help you either finish or advance a quest. Always talk to NPCs with this symbol on their head!

Notice, that as you walk by Brother Augustus, he has that same symbol on his head! That means get talking. Now we are headed back in. This time there will be more kobolds and a human priest at the end. Take your time. Use your sneak skill. You should have no problem beating these guys. See you next time.